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URM Calculator

Uniform Rectilinear Motion: calculate distance, velocity or time with the formula d = v × t.

Uniform Rectilinear Motion (URM) is the simplest model of motion in physics: an object that moves in a straight line at constant velocity, with no acceleration. The relationship between distance, velocity and time is expressed by the formula d = v × t, which allows any of the three quantities to be calculated when the other two are known.

This calculator solves URM in all three possible variants: calculating the distance given velocity and time, calculating the velocity given distance and time, or calculating the time given distance and velocity. It also includes a position-time graph and supports different units (metres, kilometres, miles, km/h, m/s, mph, seconds, minutes, hours).

What do you want to calculate?

What is URM?

Uniform Rectilinear Motion (URM) is the motion in which an object moves in a straight line at constant velocity, i.e., without acceleration. The relationship between the quantities is:

d = v × t | v = d / t | t = d / v

Where d is the distance travelled, v is the velocity and t is the time elapsed.

How to solve URM problems step by step

The procedure is always the same. First, identify which quantity you are asked for and which ones you are given. Second, check the units: this is the most common mistake in exercises. If you mix km/h with seconds the result will be wrong, so convert everything into a consistent system (metres and seconds, or kilometres and hours). Remember that to go from km/h to m/s you divide by 3.6, and multiply by 3.6 for the reverse. Third, rearrange the formula d = v × t according to what you are looking for and substitute the values. Finally, check that the result makes physical sense: a distance or a time can never be negative.

Worked example

A train travels at a constant speed of 90 km/h for 2.5 hours. How far does it go? We apply d = v × t = 90 × 2.5 = 225 km. If instead we knew the distance (225 km) and the time (2.5 h), the velocity would be v = d / t = 225 / 2.5 = 90 km/h. And if we knew the distance and the velocity, the time would be t = d / v = 225 / 90 = 2.5 h. The key is that units must be consistent: if velocity is in km/h, time must be in hours for the distance to come out in kilometres.

Common reference speeds

Situationkm/hm/s
Person walking51,4
Running (recreational)123,3
Bicycle256,9
Car in town5013,9
Car on motorway12033,3
Sound in air1.235343

How to read the position-time graph

In URM, the graph of position against time is always a straight line, and its slope is precisely the velocity: the steeper the line, the faster the object moves. A horizontal line means the object is at rest. This contrasts with UARM, where the position-time graph is a parabola because the velocity changes continuously. If instead you plot velocity against time in URM you get a horizontal line, and the area enclosed under that line equals the distance travelled.

Frequently asked questions

In URM the velocity is constant (acceleration = 0). In UARM the velocity changes uniformly because there is a non-zero constant acceleration.

Not exactly. Planets follow elliptical orbits and their speed varies. However, for very small sections of the trajectory, it can be approximated as URM.

On motorway journeys at constant speed, on industrial conveyor belts, on satellites in approximately circular orbits, and in many basic physics problems at secondary and university level.

You divide by 3.6. The reason is that one kilometre is 1,000 metres and one hour is 3,600 seconds, so 1 km/h = 1,000/3,600 m/s = 0.2778 m/s. For example, 90 km/h equals 90/3.6 = 25 m/s. For the reverse conversion, from m/s to km/h, you multiply by 3.6: 10 m/s is 36 km/h. This conversion is essential in physics problems, because the International System works in metres and seconds while exercises usually give speeds in kilometres per hour.

In physics, velocity is a vector quantity: it has magnitude, direction and sense. Speed is only the magnitude, a number with no associated direction. In URM along a straight line with no change of sense, the two coincide in value, which is why basic problems use them interchangeably. The difference matters when there are changes of direction: if you run a full lap of a track and return to the starting point, your average speed is the total distance divided by time, but your average velocity is zero, because your net displacement was nil.

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